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Post by Xyla on Jul 27, 2004 23:36:51 GMT -5
Register spells here. Spam will be deleted. No god-mode spells of course, unless it's totally necessary for your character. Give a description of the spell, too.
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Post by Xyla on Jul 29, 2004 13:15:22 GMT -5
*Gelato: Ice Blast *Acqua: Water Blast *Fuoco: Fire Blast *Vento: Summons wind *Nevicaro: Summons snow *Piovere: Summons rain *Sabbia: Something about sand *Lampada: Lighten any dark place *Accigliato: Darken any light place *Volare: Able to fly for a while *Presto: Makes you more swift-footed for a while *Vita: Gives life to a dying plant, or a clay man temporarily.
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Post by Sin on Aug 26, 2004 10:34:27 GMT -5
Some Spells... Shadow Ball:It's a attack that is filled with dark magic...and can suck the energy out of you Shadow Summon:Can summon any monster of the dead...but the summoned monster is more powerful than it really is...
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Imp
Trainee
Insanity Is Devine Normality Is Just Plain Boring
Posts: 3
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Post by Imp on Nov 21, 2004 0:10:43 GMT -5
You all seem to know each other so well i feel like im intruding on you all. My own little spells...i made the names up...is that aloud?
Tahlae: a spell to crack the ground you standing on and draw the fire from it. (i couldnt think of an easier way to explain it.)
Kashk: a spell to heal somebody using ice (if you want more info on that i will give to you, just right now im so sleepy!)
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Post by Sora on May 16, 2007 21:57:35 GMT -5
Detoxify: heal poison. Revive: rouse a person who's been knocked out. Inspiration: heal small wounds.
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Post by kasai on Sept 13, 2007 22:31:55 GMT -5
Belikrige: Ground break, dig a hole Walinthia: Giant wave Skitolem: Whirlpool Ryushai: Water Dragon
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Post by Keii on Sept 13, 2007 23:04:15 GMT -5
Cure- Heals 10% of a party member's health with the light of (put name of holy god).
Protect- Gives one party member a magical sheild in which they may take less physical damage from an enemy.
Cura- (put name of holy god)'s blessings befall upon this ally giving him/her 20% health back.
(All comes in this time period) Poisona Blindna- By the power of (put name of holy god), a party member is cured from various poisons or blinding.
Raise- Upon death when casting this spell you ask (put name of holy god) to bring him/her back to life with 20%
*Shell- After givin the 'shattering axe,' Keii started training with a new spirit within him. Other than a physical sheild, shell blesses the ally with a magic sheild.
*Protect 2- Gives multiple members a sheild to take less damage from physical attacks.
*Curaga- ^getting lazzyy-and continuing..> 50% health
*Esuna- Heals all status ailments except for death
*Curaja- Cures 95% health WOW
*Arise- Revives the member with 95% health- even more wOW
*Holy- Brings upon a dangerously strong, bright beam upon the enemy from (put name of holy god)'s wrath.
*Tornado- Causes a holy gust of wind to rap around the enemy and tear the flesh and armor apart thus giving the enemy extreme difficulties to recover-ever..
*- Able to learn slowly down the list after recieving the special weapon.
ignore the messed up tenses..
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Post by Sora on Sept 13, 2007 23:29:48 GMT -5
*- Able to learn slowly down the list after recieving the special weapon. it's a good thing you put that there, otherwise I would have so lawninja'd you by now. Good save, savvy?
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Post by kasai on Sept 17, 2007 23:05:25 GMT -5
Sonic Boom- The most powerful easy spell of the wind section. Amount of damage = how much you scream "SONIC BOOM!"
Whotexic- creates a small tornado
Frekihala- A levitation spell that can only go for a short distance.
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Post by Sora on Oct 3, 2007 23:55:38 GMT -5
for Artemis. Not Sora. with lots of shuns. ;D
Absorption - a continuous charm that can be cast on people or objects and absorbs both spells and attacks
Affliction - upset a person's bowels and make him extremely uncomfortable. Useful for revenge
Alteration - alters appearance for a short while, or at least as long as the magic holds
Combustion - less neat than Immolation, but basically the same idea
Communication - like a walkie talkie, except magical
Condemnation - causes whoever the spell was cast on to relive his or her worst memory
Creation - make a tangible illusion for a limited amount of time depending on the user's magical capability
Damnation - same as Condemnation, but is more real and harder to cast
Declaration - like a Communication, except a lot louder. *Mostly used to yell at Adrian*
Discernsion - detect low- to mid-level spells
Dissension - upset a person's mindset and cause them to act violently; doesn't work on people with strong wills
Detonation - a basic explosion. Nothing fancy. Just an explosion
Divination - see something far away, in a more close up manner
Execution - kill a low-level spirit; not always effective and not the nicest spell to use
Exhortation - a mental Communication
Expulsion - banish a demon back to whence it came; not always effective, especially on more powerful demons, but usually useful
Fascination - used to entrance some weaker-willed people, and, in times of dire desperation, make something more interesting
Fulmination - a series of violent explosions
Immolation - a fire spell that only burns the specified target
Intercession - create a barrier that can shield against most spells depending on the user's magical capability
Interpretation - use to temporarily be able to understand foreign langauges; length of spell duration depends on the user's magical capability
Manifestation - summon a small spirit for a limited amount of time depending on the user's magical capability
Meditation - if cast on one before going to sleep, speed of energy recovery during unconsciousness will be three times as quick
Mitigation - lessen damage received for a limited amount of time depending on the user's magical capability
Objection - (you know, I actually remembered/thought this one last. Shame upon my head) Used as a sort of last resort, to find out people's secrets
Prediction - predict your opponent's moves about three seconds before they attack, duration of spell depending on the user's magical capability
Prosecution - attack with an invisible blade that can cut through almost everything
Protection - create a barrier that can shield against most attacks depending on the user's magical and physical capability
Provocation - used to provoke or get something/someone's attention
Restoration - cure small wounds
Resurrection - revive a knocked out person
Retribution - if cast at the right time, will send a spell back at its caster
Sublimation - pass through certain objects
Teleportation - teleport a small distance depending on the user's magical capability
Transfiguration - physically transform an object into something else; duration of spell depends on the user's magical capability and focus
Vindication - unlock or unbind magical chains or ropes
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